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SOURCE Research and Markets
DUBLIN, May 15, 2014 /PRNewswire/ -- Research and Markets (http://www.researchandmarkets.com/research/3snssr/3d_animation) has announced the addition of the "3D Animation Market by Hardware, Software & Service ( - Worldwide Forecasts & Analysis (2014-2019)" report to their offering.
Animation is the process of setting inanimate objects in motion. 3D Computer Generated Imagery (CGI) and 3D motion capture is dependent on computer technology rather than the creativity of the artist in 2D animation. The animators generate virtual reality movies and games with the help of character animation, lighting effects, texturing and motion effects. Apart from this, 3D animation and visualization is assisting in improving operational efficiency in construction and manufacturing, as well as gaining maximum cost benefits.
Media and entertainment vertical has the highest share in the overall 3D animation market. 3D animation, other than media and entertainment, has a wide portfolio in manufacturing and design, architecture, building and construction; academia and education; defense and intelligence; healthcare and life sciences; and other verticals.
The hardware segment has a higher share as compared to the software and services segment in this industry. The hardware consists of dedicated workstations, video card/GPU, motion capturing systems, and other hardware equipments. The video card/GPU segment is increasing at a higher CAGR as compared to the workstations and motion capturing systems. The software market is inclusive of packaged software/ platforms, SDK and other workflow software. Plug-in software is increasing at a higher CAGR in this segment as the demand for it is very high as this component adds specific features to an existing software application. The services market comprises of consulting, development and integration, support & maintenance and product, training & certification. The product training and certification market has the highest CAGR.
Globally, 3D animation adoption rate is increasing due to the growing implementation rate in APAC, MEA, and LA regions. 3D animation technology is applied into visualization and effects for movies and gaming, and also for modeling, simulation and analysis. 3D animation is increasingly being adopted for training and education too. The flourishing 3D entertainment market and increasing usage in industrial applications are the main factors driving the market.
Key Topics Covered:
2 Executive Summary
3 Market Overview
4 3D Animation: Market Size And Forecast By Component
5 3D Animation: Market Size And Forecast By Hardware
6 3D Animation: Market Size And Forecast By Software
7 3D Animation: Market Size And Forecast By Service
8 3D Animation: Market Size And Forecast By Application
9 3D Animation: Market Size And Forecast By Deployment Type
10 3D Animation: Market Size And Forecast By Vertical
11 3D Animation: Market Size And Forecast By Region
12 3D Animation: Market Landscape
13 Company Profiles
For more information visit http://www.researchandmarkets.com/research/3snssr/3d_animation
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